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Dayz standalone .61
Dayz standalone .61













dayz standalone .61

At the presentation in Australia I gave the following examples:Įlectrical System items - Character Lifespan Nearly every single one of them are dependant upon the technologies listed above, either through technical limitation, or having just been written from the ground up on Enforce script and designed with the new tech specifically in mind. Now what do I mean when I say "Backlog"? Well, as many of you may be aware - there are a good deal of gameplay systems, mechanics, items, and more that we have talked about in previous Status Reports, presentations, and are sitting in the "In Progress" column on our Trello. This milestone is focused on the following areas:Īnd that big ol' feature/content backlog (that is dependent on these technologies) Beta for us is a major point in our development, and it goes without saying that it has its own challenge and hurdles. Once this occurs, the primary bulk of the DayZ development team will be switching their focus to the "Beta" milestone for DayZ. 61 is on Experimental/Unstable - lets take a look at what our plans internally are for development beyond. Hicks' briefing from the November 8th Status Report: Otherwise, it seems the new Player Controller is what everything else is waiting on (base building, air vehicles, new weapons, improved animations, improved melee combat, etc). The next major update, 0.62, is expected to primarily be a major visual pass over the map, especially improving forests and roads. Minor updates over the coming weeks should bring some bug fixes, desync improvements, and (hopefully within a couple months) re-implement vehicles. So this is the initial release of 0.61 to the Stable branch of DayZ. The game is still in Alpha, but it definitely continues to improve, albeit slowly. There's still plenty of bugs and server performance issues. Various improvements to overall experience, both in-game and out. Much heavier emphasis on PVE, and overall more difficult survival.

#Dayz standalone .61 update#

Supposedly this should hopefully come in a future minor update in early next year. Vault action and item hot bar are more responsiveĪll vehicles have been removed temporarily until they can be significantly improved. Player vision is now heavily blurred when the inventory screen is open

dayz standalone .61 dayz standalone .61

New backpacks: the (absolutely enormous) ALICE pack, the Assault pack, and 'Coyote' pack. 'L-Shaped Barracks' and 'Medium White Church' buildings now enterable, as well as stationary gypsy caravans. Other map changes focus on improving the post-apocalyptic atmosphere in towns. The infamous Myshkino military tent base has been reduced in size, and many small military outposts have been added around Chernarus, especially on the eastern half. Hostile wolf packs now roam across Chernarus, mainly in the norther/western region.Īll player spawn points have been removed from the southwest region of the coast no more spawning in Chernogorsk or Balota. Zombie footsteps now sound like player footsteps.

dayz standalone .61

Zombies can now spawn loot on their bodies. From community testing on earlier 0.61 builds on the experimental branch, with enough players the game can spawn proper hordes. Distant shots now sound absolutely fantastic, and it's harder to tell what weapons players are using based on sound.ĭynamic zombie spawns: Zombies spawn based on player population of a region, and in effect are much more common and in more locations than previously. (Below is my summation)Įden Audio Engine from Arma 3: weapon sounds are no longer pre-baked, but dynamically rendered according to their environment. There's no official changelog yet, but HERE is the unofficial list. Fixes for supersonic cracks, adjustments to network sync for vehicles, and other bug fixes are still to come - so bear with us while we go through the long process of updating the Steam stable branch servers! That said, we're going to begin updating the stable branch servers today, while continuing to iterate/update the 0.61 experimental branch with the time we have left before the holidays. The holiday season means that if we don't want to leave you all with 0.60 on Stable branch for the rest of the year, we need to begin the process of moving 0.61 over to Stable branch as soon as possible. Now, while we're all aware that there are still some remaining critical issues to be addressed for 0.61, such as supersonic cracks not functioning, status modifiers getting stuck, and gunshot audio being out of sync for some players. Its looking like Friday's Exp update will be pushed over to Stable branch today (estimated 12h update duration / stable server downtime). Edit: Deleted topic and reposted after noticing a particularly obnoxious typo in the title.















Dayz standalone .61